Java Language

Java is an object-oriented programming language, and it is a high-level programming language developed by Sun Microsystems. Java is simplified to eliminate language features that cause common programming errors and is specifically designed to have as few implementation dependencies as possible.

 Basics of Java

  1. Java – What, Where, and Why? .
  2. History and Features of Java.
  3. Internals of Java Program.
  4. Difference between JDK, JRE, and JVM.
  5. Internal Details of JVM.
  6. Variable and Data Type.
  7. Unicode System.
  8. Naming Convention.
  9. OOP Concepts.

Advantages of OOPs.

1. Object and Class.
2. Method Overloading.
3. Constructor.
4. static variable, method, and block this keyword.
5. Inheritance (IS-A).
6. Aggregation and Composition (HAS-A).
7. Method Overriding.
8. Covariant Return Type.
9. super keyword.
10. Instance Initialize block final keyword.
11. Run-time polymorphism.
12. Static and dynamic binding.
13. Abstract class and interface.
14. Downcasting with the instance of the operator.
15. Package and Access Modifiers.
16. Encapsulation.
17. Object class.
18. Object Cloning.
19. Java Array.
Call By Value and Call By Reference.
21. strict fp keyword.

22. Creating API Document.

String Handling

1. String: What and Why?
2. Immutable String
3. String Comparison
4. String Concatenation
5. Substring
6. Methods of String class
7. String Buffer class
8. StringBuilder class
9. Creating an Immutable Class
toString method
String Tokenism class

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Exception Handling

1. Exception Handling: What and Why?
2. try and catch block
3. Multiple catch blocks
4. Nested try
5. finally block
6. throw keyword
7. Exception Propagation
8. throws keyword
9. Exception Handling with Method Overriding
10. Custom Exception

Nested Classes

1. Nested Class: What and Why?
2. Member Inner Class
3. Anonymous Inner Class
4. Local Inner Class
5. static nested class
6. Nested Interface

Multitasking

1. Multitasking: What and Why?
2. Life Cycle of a Thread
3. Creating Thread
4. Thread Scheduler
5. Sleeping a thread
6. Joining a thread
7. Thread Priority
8. Daemon Thread
9. Thread Pooling
10. Thread Group
11. Shutdown Hook
12. Performing multiple tasks by multiple threads
13. Garbage Collection
14. Runnable class

Synchronization

1. Synchronization: What and Why?
2. synchronized method
3. synchronized block
4. Static synchronization
5. Deadlock
6. Inter-thread Communication
7. Interrupting Thread

Input and output

1. File Output Stream & File Input Stream
2. Byte Array Output Stream
3. Sequence Input Stream
4. Buffered Output Stream & Buffered Input Stream
5. File Writer & File Reader
6. Char Array Writer
7. Input from keyboard by Input Stream Reader
8. Input from keyboard by Console
9. Input from keyboard by Scanner
10. Print Stream class
11. Print Writer class
12. Compressing and Uncompromising File
13. Reading and Writing Data Simultaneously
14. Data Input Stream and Data Output Stream
15. Stream Tokenizer class

Serialization

1. Serialization & De-serialization.
2. Serialization with IS-A and Has-A
3. transient keyword

Networking

1. Socket Programming
2. URL class
3. Displaying data of a web page
4. Inet Address class
5. Datagram Socket and Datagram Packet
6. Two-way communication

AWT and Event Handling

1. AWT Controls
2. Event Handling by 3 Ways
3. Event classes and listener interfaces
4. Adapter classes
5. Creating Games and Applications

Swing

1. Basics of Swing
2. JButton class

3. J Radio Button class
4. J Text Area class
5. JComboBox class
6. J Table class
7. J Color Chooser class
8. J Progress Bar class
9. J Slider class
10. Digital Watch
11. Graphics in Swing
12. Displaying Image
13. Edit Menu for Notepad
14. Open Dialog Box
15. Creating Notepad
16. Creating Games and Applications

Layout Managers

  1.  Border Layout
    2. Grid Layout
    3. Flow Layout
    4. Box Layout
    5. Card Layout

Applet

1. Life Cycle of Applet
2. Graphics in Applet
3. Displaying image in Applet
4. Animation in Applet
5. Event Handling in Applet
6. JApplet class
7. Painting in Applet
8. Digital Clock in Applet
9. Analog Clock in Applet
10. Parameter in Applet
11. Applet Communication
12. Creating Games

Reflection API

1. Reflection API
2. newInstance() & Determining the class object
3. Java tool
4. Creating the Javap tool
5. Creating an applet viewer
6. Accessing a private method from outside the class

Collection

1. Collection Framework
2. Array List class
3. Linked List class
4. List the Iterator interface
5. Hash Set class
6. LinkedHashSet class
7. Tree Set class
8. Priority Queue class
9. Array Deque class
10. Map interface
11. Hash Map class
12. Linked Hash Map class
13. TreeMap class
14. Hash table class
15. Comparable and Comparator
16. Properties class

JDBC

1. JDBC Drivers
2. Steps to connect to the database
3. Connectivity with Oracle
4. Connectivity with MySQL
5. Connectivity with Access without DSN
6. DriverManager
7. Connection interface
8. Statement interface
9. ResultSet interface
10. PreparedStatement
11. ResultSetMetaData
12. DatabaseMetaData
13. Storing image
14. Retrieving image
15. Storing file
16. Retrieving file
17. Stored procedures and functions
18. Transaction Management
19. Batch Processing
20. JDBC New Features
21. Mini Project

Java New Features

1. Assertion
2. For-each loop
3. Varargs
4. Static Import
5. Autoboxing and Unboxing
6. Enum Type
7. Annotation, etc.

 

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